


This is usually because most music tracks in a game will be a minute, a minute and a half or two/three minutes long – on average. This is very common as an option and is often what tends to work well for game projects. You could be getting a bargain if their price per hour is low and they’re quick, but you’ll have to make a call on that. Therefore, if you decide to work with someone based on their ‘per hour’ fee, make sure that you have some kind of understanding of how long they tend to spend on a piece of music – otherwise you could be receiving a much larger bill than you expect.Ĭomposing music has various complexities to it and different composers will use different methods / processes / tools and techniques. In some ways this is fair in that they are effectively billing you for the time they spend working on your music, however, different composers work at different speeds – as well as offering music of varying quality.

To summarise the main options – you can pay a game music composer: So, hopefully this article will help you give you some ideas of what the options are and how, from my own experience and understanding, game music composers get paid…
#HAPPY GAME OST HOW TO#
Whenever I speak to a new potential client– the same question arises around how much I charge and how to pay for the music. I’ve enjoyed each and every project and love working with the indie developers and indie studios that I’ve connected up with. I’m a game music composer and have worked on a variety of indie games (see my credits). If you want to explore commissioning a composer or collaborating with one on your project, then it’s useful to understand what your options are when it comes to paying them. If you’re working on an indie game, there will come a time when you need to start thinking about the music for it.
